Gallery Photo

Gallery for workflow tools.

Practical tools like ReSizer and Microcosm have been used for a variety of projects. Click on the artist/company to see graphics and a project description.

Chris Meyer
Cybermotion Studio, 2005

www.cybmotion.com

Founded by Trish and Chris Meyer, CyberMotion Studios is a motion graphics design studio in the Los Angeles area. For the ArtBeats stock footage company, Chris developed the 'Liquid Abstracts HD' and 'Nature Abstracts HD' backgrounds.

These soft, subtle images were taken from nature at various resolutions. Chris used ReSizer to upconvert the footage to High Definition while maintaining its visual integrity. NOTE: We are showing low-resolution movies.

Image LAB102H [play]


Image NAB106H [play]

Kevan O'Brien, Adobe UK, 2005
'Hibernation' by John Williams

Kevan O'Brien said, "Resizer, combined with After Effects Professional, has enabled independent filmmakers in the UK develop a cost effective workflow for getting projects onto film and into festivals. John Williams' award winning "Hibernation" would not have been possible without the use of ReSizer.

Download PDF of the film's workflow. Details about the film are at www.soundfilms.com

Stefan Tapper
Staromedia, Germany, 2006

www.staromedia.com

Stephan talked about his comapny's frequent use of the Microcosm Codec. “We use Microcosm for proxies and pre-compositing (video with alpha channel that replaces the composition) to speed up the workflow with complex animations.

Read about the GTR 2 project

Read about the Earth project

"We used to do this with the lossless Animation codec from Apple. But the hard drive space needed for that kind of video exceeds any acceptable amounts after a while. I even pre-compose final renders with Microcosm now to make sure that the output to the final format takes less time and won't crash. Rendering in a format like Windows Media can be really painful. Let's say you come back to your workstation after 7 hours of rendering and it says: ‘Windows Media I/O error: Please render again and call your client it will take another day to deliver...’ ”

John Osteen
Dastardly Studios, 2006

www.dastardlystudios.com

John Osteen is a designer in California. “Before Microcosm, I pretty much used the old Animation Codec, or whatever lossless codec came with a particular video card I happened to be using at the time, and not only would I have huge file sizes, but I'd end up with full hard drives in the middle of a project as well.

"For a guerilla filmmaker and freelance graphic artist, filling up your hard drives is a frustrating situation, and you don't always have the finances to keep buying hard drives with every project, sometimes you need to feed your crew! Fortunately, it's something I no longer worry about, since I know Microcosm will increase my hard drive 'mileage' so to speak.”


Read about this Dastardly project

Ryan McFaul
Ryantown, 2007

www.ryantown.com

Ryan McFaul is a director-designer in New York who makes commercials, short films and videos. He told us, "Microcosm has been my de facto archive and intermediate format for many years. I use it as a 64 bit RGBA intermediate format for pre- renders and proxies. It's also great for archives.

I even use Microcosm as a 24 bit RGB delivery format. It's especially useful for increasingly common FTP deliveries. And it squeezes more onto DVD-R's, too. I have a whole library of archived materials in Microcosm, so the universal upgrade will make sure those archives have a future."


Read about Ryan and his project.

Jon Rennie
Dinamo Productions, 2006

www.dinamo.co.uk

Dinamo Productions is a digital media company based in the Welsh capital of Cardiff. The studio produces animation for television productions, title sequences, interstitials, and web designs.


Jon Rennie said this about their recent project: "We've used ReSizer for one project so far: an advert for the Welsh broadcaster S4C. I uprezed all the digibeta footage to HD so that I had plenty of opportunity to zoom into various shots and composite them without losing resolution. The main shot where this was used was a camera move emerging from the presenter's eye." Read more about this project.

Matt Silverman
Phoenix Editorial, 2006

www.phoenixedit.com

Phoenix Editorial has been a mainstay in the San Francisco creative post-production community since 1991. With a roster of award winning artists and a state-of-the-art HD facility, the company produces spots and HD motion graphics packages for Apple, Microsoft, Sony, Intel, Yahoo, and more.

In November 2006, Phoenix Editorial and Designs completed two new Sega Sonic spots for ad agency Duncan/Channon. Effects Director Matt Silverman used ReSizer on the 'Boom' spot. All of the cloudtank footage was SD uprezed to 1920x1080. The game footage was 1280x720 uprezed to 1920x1080. Read more about this project.

Have you used ReSizer or Microcosm for a project? We'd love to see your results! Contact us.