Since Psunami is a true 3D environment,
you have the capability to do a lot more than just water. In fact, the scene doesn't have to look anything like liquid. Create a desert with a texture map or some frozen waves! Read on for some of the possibilities.
This project uses two displacement maps
and one texture map. One dismap is used for the hills; the
other for the swirling sand. Very quickly, we have a swirling sands [play]
Here we've
applied a green texture map to simulate grass. The hills are shaped with
a displacement map. We've also taken advantage of attaching the
camera to our surface – using the 'Bobbing Platform' parameter – to create a roving effect. [play]
Similar to our grass movie... just a wee bit chillier. [play]
You're not limited to landscapes either. Here we've extruded a logo (using a grayscale version of it as a dismap) and applied a texture map to the image. [play]
Another cool use
is to turn off the raytracer and just render out the 3D grid.
Great for creating backgrounds and 'tech' looking effects. [play]