Texture Anarchy

Control over blending.

A Blend Mode decides how the patterns in each Bump Well interact with each other. The Blend Mode looks at the Bump Well above it, then calculates any reaction between that layer and the layer below it.

In Texture Anarchy, you have control over many Blend modes per texture. The effect by a Blend produced depends on two factors: One, the Blend Type that you chose (surprise). Two, the grayscale values of the two layers being blended.

Make one texture into many.

A Blend Mode has a enormous potential and impact. Use it for good! The Blend is not dependent on whether the mask layer in between is active – it will show a blending effect if one can be produced. This blending can also ‘jump’ layers if the middle one is turned off. If you are familar with using Blend functions in Photoshop for layers or brushes, then you will instantly understand how to work with Texture Anarchy's Blend Modes.

Our original 'Cracked Paint' texture, with a Blend mode set to Normal.



Results in a duller eggshell yellow when Blend mode is changed to Screen.

A egg-yolk texture from Blend mode is changed to Extrapolate.

A more useful camouflage texture is created using the Darken Blend mode.