Three levels of fun.
Texture Anarchy is set up as a series of rooms, or levels. Each successive room gets more intricate, and provides a deeper accessibility to detail. Generally, you will use these tools to create organic or industrial looking textures like mud, grass, brick, metal.

Level 1: Main.
Of the three levels, the easiest is the Main Room. In this first level, you can load in presets from a Preset Manager, do some basic image editing, or use the Mutator controls to randomly create new texture ideas.

Level 2: Layer Editor.
The second level, Layer Editor Room, is the starting point for you to edit materials and construct your own textures.

Level 3: Deep Noise.
The final room, Deep Noise Room, allows you to explicitly edit each texture. Basically you create the materials for the materials. The only limit to what you can make is your imagination.
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