Texture Anarchy for Photoshop and Elements

Great features of Texture Anarchy for Photoshop.

Each of the Texture Anarchy Photoshop filters provides a different output of seamless procedural textures. But all three Photoshop filters have similar functions and interface setup. Once you learn one, the others make more sense. Here is a list of some common (and very cool) features in the interface, tools, and concepts.

Make some (fractal) noise.

All three Texture Anarchy filters create procedural Photoshop textures. Procedurally generated textures are a diverse topic. They can be 2D or 3D based. The textures are commonly used to simulate naturalistic effects such as fire, smoke, clouds, and marble formation. Procedural textures are based on fractal noise.

A 'fractal' is a geometric pattern that is repeated at ever smaller scales to produce irregular shapes and surfaces. Fractals appear in nature constantly, which is why they're particularly good at creating realistic textures. Graphics-based factals can simulate patterns in nature that cannot otherwise be represented by classical geometry. Our Texture Anarchy Photoshop filters use fractals extensively in pattern types called 'noise'.

A sample of the Deep Noise Room's fractal noise types.

The Lighting Editor.

An important component of all the Texture Anarchy Photoshop filters is the lights. With the Lighting Editor, you can add up to four Lights, change the lighting direction, adjust highlights, set shadow colors, and more. It’s a very sophisticated, versatile lighting model.

You work in pseudo-3D space. The textures aren’t really 3D, but the lights create a bump map, which gives the appearance of depth. Learn more about Lighting Editor

Use Bump maps.

Speaking of bump maps... In the Bump Well, you mix a grayscale image that acts as a 3D element for the final texture. A bump map is a way of simulating the appearance of texture or 3D relief on a surface. You apply one gray image to another image, and recalculate their pixels.

White makes peaks, or the highest ‘bumps’. Black makes valleys, or a shallow relief. The range of grays in between maps accordingly. Light gray is higher, dark gray is shallower, and no relief occurs at 50% gray. Explore more options available with maps

The Bump affects presentation. When Bump=100, the texture resembles gold bricks. When Bump=30, it looks like crumpled shiny paper.