The Color Editor.
While
shiny metallic textures will rely more on lights, your organic,
earthy textures will rely more on their inherent colors.
In the Color channel's Deep Noise Editor, wherever
the noise has the various shades of gray, it will take on
the appropriate colors. Dark areas take on dark hues, gray
values fit the mid-tones, and white takes the lightest color. |
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in this example, dark areas
become blue, gray is red, and light areas are yellow.

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