Bump up your design.A ‘bump map’ is a method of simulating 3D relief on a surface without modifying the underlying surface. You apply a grayscale image - or Bump - to another image. Bump maps are often called ‘gray maps’.
The Bump Well. The Bump Well is where you make Texture
Explorer act as a 3D element for the
final texture. These functions are in the Layer Editor Room. The Bump map creates the appearance of texture or 3D relief on a surface. To do so, you apply one grayscale
image to another image, and recalculate their pixels. Bump is
the part of Texture Anarchy that gives your texture its three-dimensional quality.
Bump 'n light.The Lighting Editor and the Bump channel are symbiotic.
Lights use the Bump channel heavily to create its highlights and
shadows. The Lighting Editor actually tells the texture where its
highs and lows are. The bump has no real effect on the texture, without lighting.
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