Frequent questions for ToonIt!.

- ToonIt! is really slow on my fast system.
- Tips for rendering a long project.
- Support for 64-bit systems?
- How do I get the version 1.1 multi-processor update?
- Tips for working faster in FCP.
- Will ToonIt! work in Vegas?
- Is ToonIt! used for the Charles Schwabb commericals?
![]()
ToonIt! is slow on my fast system.
Q |
I bought ToonIt! and love it, but it is slowing down my new system. HP xw8400 2x DC 3.0 CPUs, Nvidia Quadro FX1500, 3 GB Ram. |
A
|
ToonIt! 1.0 is a very render intensive product. Our new version 1.1 update includes speed upgrades and optimization along with multi-processing upport. However, ToonIt! will never be an even semi-real time product, so please plan your render time accordingly. We have tips about working with ToonIt!'s speed on this page. |
Tips for rendering a long project?
Q |
My calculations say that to final render a 30 minute production will take almost 3 days! Do you do it in pieces and hope there is no crash? |
Support for 64-bit systems?
Q |
I am running on a Vista 64-bit OS using Adobe Master Collection. Do you foresee a HUGE problem in getting ToonIt to run on a 64 bit OS? Do you have plans on offering 64 bit version? |
How do I get the version 1.1 multi-processor update?
Q |
I read that the version 1.1 update is finally out. How do I get it? Is it free? Will I have to redo my project files that use ToonIt!? |
A
|
Yes! The ToonIt! 1.1 update is finally available. It's free if you already own the product, and it will support projects created with version 1.0. New customers get version 1.1 upon purchase. This update takes full advantage of multi-processor speed. This will considerably speed up ToonIt!'s render times, although it will never work in real or semi-real time. Please read our suggestions and comments about ToonIt speed and multi-processor magic. |
Tips for working faster in FCP.
Q |
Final Cut Pro tells me that my render will take 15 hours. Does that sound right? Can I shorten this somehow? |
Will ToonIt! work in Vegas?
Q |
I use Vegas 7 and wonder if the program will work with it. I haven't downloaded the trial yet. |
A |
Unfortunately, we do not support or develop plugins for Vegas. ToonIt! is currently a plugin for Final Cut Pro, Motion, After Effects, and Premiere Pro. It is also not a standalone application. |
ToonIt! on the Charles Schwabb commericals?
Q |
I am looking to emulate the vector/rotoscope effect seen in the Charles Schwab commercials and the film A Scanner Darkly. Was your product used for those productions? The end result looks very similar. |
A |
The Waking Life, Scanner Darkly and the Schwab commercials all use the same proprietary technology, which is not ToonIt!. Those pieces are in fact produced by an expensive proprietary system that was developed by filmmaker Richard Linklater. It is a combination of an automatic digital cartooning pass, then painstaking frame-by-frame rotoscoping and correction by hand. You can read about that process here or watch the 'Making Of' include on the Scanner Darkly DVD. However, that kind of effect is exactly the purpose of ToonIt!. The plugins do a great job in translating the human form into cartoon, especially in preserving facial details. |

